Goattracker4/12/2023 We have already talked about mixed instruments in the second part of this tutorial but still, we will have a look at the instruments used on this song later. This is a percussion mixed to the bass instrument. While listening to the bassline, you will also hear a short hit, repeating and repeating. This process will be extremely helpful to understand why Rob Hubbard organized the bassline the way he did. You’ll see that bass notes will nicely get along with the melody you are thinking on your mind. While listening, try to sing the main melody on you mind (or with your voice, that’s your choice). Please take some time and carefully have a look at the many notes that are scrolling. You can now listen to the bassline only with the ability of following the notes. You will notice that notes on this track will get darker. Now, with the tabulator or mouse pointer go over a note entry on channel 2 track. “Enrichment notes” and “tonality change” notes closely follow the main melody.Īs a little review to Goattracker functions, let’s see how to listen to the bassline only. Notes change according to the tonality of each measure. This is the more or less the structure of the bassline for most of the song. From note entry 32 to 63, the structure is more or less the same as the one related to entries from 0 to 31. Listening to many SID tunes is what is really required to get the ability of successfully looking for “suitable” notes for basslines, melodies, arrangements and so on.įrom note entry 32, tonality has changed to D#. There are rules to select those notes… but I just use my ears. Those are used to make a transition from tonality D# to tonality C#. From note entry 24 up to note entry 31 there are some “tonality change notes”. ![]() Those are “variations” used to enrich the bass line, but they confirm current tonality.įrom note entry 16, the same bassline from the beginning repeats until note entry 23. On note entries 12 and 14 there are some “enrichment notes”. ![]() Some “octave steps” are performed, so that bass lines notes alternate from D#2 to D#3 for a while. ![]() For instance, you may have noticed that at a certain point bass-line notes change so that they can accommodate for a tonality change.īut, let’s have a look at things from the very beginning.Īt the beginning, song tonality is D#. And the bassline also has some very short melodies on it that are used to follow the harmonic structure of the tune. But there are some “octave jumps” that make this bass line intriguing. We just have a sequence of notes with the same duration. And this tune in particular features a quite catchy bass line. This is something quite important in Rub Hubbard’s tunes. Finally, the remaining channel deals mostly with the main melody. Then, we have a channel with high-pitched sounds and drums. On this tune, we have a channel entirely devoted to the bass line. An old version of Sidplay has a mixer that allows listening to a single channel. In particular, a great attention on what happens on each SID channel must be taken. The first thing to do is to “split” the tune on different parts. If you have a music keyboard – even a very basic one – it will help. There’s nothing more suitable than your own ears to try and steal the notes from the original song you are going to cover or remake. sid file for Sidplayer are available.ĭOWNLOAD: Delta title tune by Retro64 (Goattracker tutorial) We won’t use advanced techniques but still, we will try to get the feeling of the original tune as much as we can.Īfter a few hours of work, here is the simple remake I have come up with for this tutorial. Instead, something close enough to the title tune can be done with not too much effort. Of course, the loader tune is obviously out of the question. On this tutorial we will try to create a remake of the title tune of Delta by Rob Hubbard. Now, we are taking a step further on making Commodore 64 music with Goattracker with something a little more complex. ![]() On part one and part two, we have introduced some very basic concepts about Goattracker.
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